This 3D piece tries to capture a whimsical balance of majesty and enchantment, offering a narrative of unlikely companionship in a vibrant, fantasy-inspired setting.


My entry for Character Design Challenge with theme of "Mushroom fighter"
Master's degree thesis
An Immersive Educational Escape Room (IEER) is a pedagogical tool for teachers to use
with their students in immersive teaching-learning processes, since it is adaptable to any type of
theme, difficulty, objective, among many other parameterizable factors. Escape Rooms are
usually composed of a single or multi-level lineup, where its users are subjected to various
challenges. These challenges create links with each other in order to direct participants to a final
challenge that leads them to the completion of the game activity
In my thesis, I developed a procedural tool using the software Houdini that can generate divisions based on a set of parameters. These parameters alter the overall look of the division as well as the placement of its assets.
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During my time as a student, I completed a few tasks in which I attempted to confront significant subjects while developing a solution via apps and games.
These topics included wildlife protection, self-esteem, weather monitoring, mental illness, and fear management.
Individual assignment for a quick platform game where the player had to face the fear of the dark, also known as Nyctophobia. The objective of the game was like every other basic platformer, the player needs to reach the end in order to finish the level while avoiding the dark.
Unity game for a group school project based on a true historical event that happened in 1518 in Strasbourg France that made people go into a frenetic state of dancing.
Assets were drawn and animated with Adobe Photoshop and After Effects.
The following section highlights several animations done as a student and freelancing artist.
I started animating in Photoshop, doing frame by frame animation but quickly journeyed to keyframe animation using after effects and later on, Maya.
The Video Atlas is a collection of 45 three-dimensional animated videos that illustrate the fundamental principles of strabismus surgery as well as a wide range of specialized surgical techniques.
A client project involving the creation of detailed 3D animations illustrating the intricacies of ophthalmological surgery.
Animated characters for the mobile game Pocket Hero, ensuring each had three core animations: Idle, Attack, and Run. Additionally, select characters were given extra animations to enhance their versatility and adaptability within the game.
Animated in Maya and exported to Unity
Dynamic fluid test using the famous Portuguese Sandwich2024
Autodesk Maya
Animation promoting "Mercado Abelha" in Porto. An event for young artist to gather and sell their works.2023
Autodesk Maya
3D animation for a school project. of a turtle warrior empowered by the lights of the aurora.2021
Autodesk Maya
Funny little frame by frame animation made in Photoshop. The main idea was to create a sequence composed of 3 parts.2017
Adobe Photoshop
In an attempt to join together all the animation techniques I learned, this clip focuses on, frame by frame, keyframe animation and 3D animation.2016
Adobe Photoshop
Adobe After Effects
Autodesk Maya
My first ever frame by frame animation using photoshop. Basically a metaphor for overcoming objectives no matter what size they may have.2015
Adobe Photoshop
Thank you so much for your interest!
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